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Cake day: August 9th, 2024

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  • It does, I think. It powers “lair actions”, gives powers like interrupting turn sequence, making multiple moves in sequence. When the GM has a pool of currency players can see, there’s an unsaid acknowledgement things are going wrong/badly, which helps fuel collaboration in the storytelling aspect. I can say that someone fails an attack, but on a fail with fear they miss the attack AND leave themselves open to a harsh counterattack, or perhaps lose their weapon. I can do all of this off the cuff in D&D because ‘GM said so’, but then the players can feel an adversarial relationship instead of collaborative, which is so much more encouraged in Daggerheart.

    All entirely subjective, and at its core it’s still heroic fantasy same as hundreds of other systems and if you are put off by rolling two dice for metacurrency, it’s likely not for you.







  • This is an absolute testament that you can back-of-napkin a better story than 99% of the dirge slop swill that studios pump out because they’re all money obsessed banker finance fuckheads with a fetish for being seen as creative. There is a DESERT of dry dead writing rooms crushed in spirit by “what if they’re sisters??” meddling corpos who can’t be told to fuck off because of reprisals. We really are in the scumsuck bullies-in-control-of-the-school timeline where everything has an implicit fate to suck because of the ego and complacency of corporate media.













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